[@义务_补给危机_完结_实现_领奖] 
#IF 
CHECKMISSION [$义务_补给危机_承受变量] [$义务_补给危机_承受已实现变量值] 
#ACT 
DELMISSION [$义务_循环义务_押镖义务变量] 
SETMISSION [$义务_补给危机_承受变量] [$义务_补给危机_承受未实现变量值] 
KILLSLAVE [$押镖_补给危机_镖车_75_补] 
KILLSLAVE [$押镖_补给危机_镖车_70_补] 
KILLSLAVE [$押镖_补给危机_镖车_65_补] 
KILLSLAVE [$押镖_补给危机_镖车_60_补] 
KILLSLAVE [$押镖_补给危机_镖车_55_补] 
KILLSLAVE [$押镖_补给危机_镖车_50_补] 
KILLSLAVE [$押镖_补给危机_镖车_45_补] 
KILLSLAVE [$押镖_补给危机_镖车_75] 
KILLSLAVE [$押镖_补给危机_镖车_70] 
KILLSLAVE [$押镖_补给危机_镖车_65] 
KILLSLAVE [$押镖_补给危机_镖车_60] 
KILLSLAVE [$押镖_补给危机_镖车_55] 
KILLSLAVE [$押镖_补给危机_镖车_50] 
KILLSLAVE [$押镖_补给危机_镖车_45] 
INC C1 1 
INC G35 1 
ClearDelayGoto 镖车健在标识 
GIVE 金币 <$STR(P0)> 
GIVE 金币 <$STR(P3)> 
CHANGEEXP + <$STR(P1)> 
CREDITPOINT + <$STR(P2)> 
SENDMSG 0 玩家[#7%s#7]历尽千辛,终于将#6FFFF/8#6补给镖车#5平安的送到了#6FFFF/8#6红名村#5,并获得(#6FFFF/8#6<$STR(P0)>金币#5)(#6FFFF/8#6<$STR(P1)>阅历#5)(#6FFFF/8#6<$STR(P2)>点声望#5)。 
#SAY 
 哎呀!你直是来的及时啊。最近杀人犯 
是越来越多,我这里的货色是供不应求啊! 
 这是你这次的报酬。拿去吧!  
<&完结对话/@exit> 
} 
[@补给危机] 
{ 
[@林镖头_承受镖车_补给危机] 
#IF 
#ACT 
MOV P1 0 
MOV P0 [$义务_每日可押镖车次数] 
DEC P0 <$MISSIONARITHMOMETER([$ARITHMOMETER循环常量_补给危机])> 
#SAY 
{<$SELFNAME>=FCO=243}: 
 最近红名村的罪犯是越来越多了,那里 
的供给已经重大短缺。你要帮我将镖车送 
到{仲天译(红名村杂货店)=FCO=251}那里。 
 该趟镖每天可能{承受 [$义务_每日可押镖车次数] 次=FCO=251} 
 你今天还有 {<$STR(P0)> 次=FCO=251}时机 
 {顺便提示:请务必在[$义务_补给危机_押镖工夫]分钟内将镖车送=FCO=250} 
{到红名村,否则镖车将主动损坏。同时任=FCO=250} 
{务也将宣告失败!押金将不予退还。=FCO=250}  
<&押镖奖励/@林镖头_承受镖车_补给危机_押镖奖励> 
<&{承受镖车=FCO=251}/@林镖头_承受镖车_补给危机_正式承受> 
<&前往/@林镖头_承受镖车> 
[@林镖头_承受镖车_补给危机_押镖奖励] 
{<$SELFNAME>=FCO=243}: 
{45-49级=FCO=250}      {50-54级=FCO=250} 
{押金:[$押镖_补给危机_押金_45]金币=FCO=243}  {押金:[$押镖_补给危机_押金_50]金币=FCO=243} 
奖励:金币[$押镖_补给危机_金币_45]  奖励:金币[$押镖_补给危机_金币_55] 
   阅历[$押镖_补给危机_阅历_45]   阅历[$押镖_补给危机_阅历_50] 
   声望[$押镖_补给危机_声望_45]点     {2=x}声望[$押镖_补给危机_声望_50]点 
{55-59级=FCO=250}      {60-64级=FCO=250} 
{押金:[$押镖_补给危机_押金_55]金币=FCO=243} {押金:[$押镖_补给危机_押金_60]金币=FCO=243} 
奖励:金币[$押镖_补给危机_金币_55]  奖励:金币[$押镖_补给危机_金币_60] 
   阅历[$押镖_补给危机_阅历_55]   阅历[$押镖_补给危机_阅历_60] 
   声望[$押镖_补给危机_声望_55]点     {2=x}声望[$押镖_补给危机_声望_60]点 
{65-69级=FCO=250}      {70-74级=FCO=250} 
{押金:[$押镖_补给危机_押金_65]金币=FCO=243} {押金:[$押镖_补给危机_押金_70]金币=FCO=243} 
奖励:金币[$押镖_补给危机_金币_65]  奖励:金币[$押镖_补给危机_金币_70] 
   阅历[$押镖_补给危机_阅历_65]   阅历[$押镖_补给危机_阅历_70] 
   声望[$押镖_补给危机_声望_65]点     {2=x}声望[$押镖_补给危机_声望_70]点 
{75级以上=FCO=250} 
{押金:[$押镖_补给危机_押金_75]金币=FCO=243} 
奖励:金币[$押镖_补给危机_金币_75] 
   阅历[$押镖_补给危机_阅历_75] 
   声望[$押镖_补给危机_声望_75]点  
<&承受镖车/@林镖头_承受镖车_补给危机_正式承受> 
<&前往上一页/@林镖头_承受镖车_补给危机> 
 
[@林镖头_承受镖车_补给危机_正式承受] 
#IF 
CHECKLEVEL 75 
#ACT 
MOV P0 [$押镖_补给危机_押金_75] 
MOV S0 [$义务_补给危机_客户端称号_75] 
MOV S1 [$押镖_补给危机_镖车_75] 
GOTO @林镖头_承受镖车_补给危机_正式承受_承受 
BREAK 
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