| 传奇应战地图增加方法阐明 --------------------------------------------------------------------------------
 作者:佚名  文章起源:网络搜查  浏览:12  更新工夫:2010-2-12 16:20:28}  原创文章发表
 阐明:没有等级限度,只在单方面对面,即可应战,应战工夫5分钟,在应战工夫内没有分出输赢的,间接随机传送.
 添加地图参数 FIGHT4 (应战地图),此参数制止呼唤英雄,死亡不掉落物品,不添加PK值.
 M2查看列表信息 中可设置制止应战的物品.
 应战时单方都不可能利用英雄,一切药品
 挑打败,一切之前押的物品归胜方一切
 相干脚本命令:性能:移动到应战地图
 格式:CHALLENGMAPMOVE 地图名 X Y
 性能:没有应战地图可移动,则退回抵押的物品格式:GETCHALLENGEBAKITEM
 //----------------------------------------------------------------------QFunction-0.txt 文件
 [@Challenge]#IF
 CHECKMAPHUMANCOUNT EM029A = 0
 #ACT
 CHALLENGMAPMOVE EM029A 14 15
 BREAK
 #IF
 CHECKMAPHUMANCOUNT EM029B = 0
 #ACT
 CHALLENGMAPMOVE EM029B 14 15
 BREAK
 #IF
 CHECKMAPHUMANCOUNT EM029C = 0
 #ACT
 CHALLENGMAPMOVE EM029C 14 15
 BREAK
 #IF
 CHECKMAPHUMANCOUNT EM029D = 0
 #ACT
 CHALLENGMAPMOVE EM029D 14 15
 BREAK
 #IF
 CHECKMAPHUMANCOUNT EM029E = 0
 #ACT
 CHALLENGMAPMOVE EM029E 14 15
 BREAK
 #IF
 CHECKMAPHUMANCOUNT EM029F = 0
 #ACT
 CHALLENGMAPMOVE EM029F 14 15
 BREAK
 #IF
 CHECKMAPHUMANCOUNT EM029G = 0
 #ACT
 BREAK
 CHALLENGMAPMOVE EM029G 14 15
 #IF
 CHECKMAPHUMANCOUNT EM029H = 0
 #ACT
 CHALLENGMAPMOVE EM029H 14 15
 BREAK
 #IF
 CHECKMAPHUMANCOUNT EM029I = 0
 #ACT
 CHALLENGMAPMOVE EM029I 14 15
 BREAK
 #IF
 CHECKMAPHUMANCOUNT EM029J = 0
 #ACT
 CHALLENGMAPMOVE EM029J 14 15
 BREAK
 #IF
 CHECKMAPHUMANCOUNT EM029K = 0
 #ACT
 CHALLENGMAPMOVE EM029K 14 15
 BREAK
 #IF
 CHECKMAPHUMANCOUNT EM029L = 0
 #ACT
 CHALLENGMAPMOVE EM029L 14 15
 BREAK
 #IF
 CHECKMAPHUMANCOUNT EM029M = 0
 #ACT
 CHALLENGMAPMOVE EM029M 14 15
 BREAK
 #IF
 CHECKMAPHUMANCOUNT EM029N = 0
 #ACT
 CHALLENGMAPMOVE EM029N 14 15
 BREAK
 #IF
 CHECKMAPHUMANCOUNT EM029O = 0
 #ACT
 CHALLENGMAPMOVE EM029O 14 15
 BREAK
 #IF
 CHECKMAPHUMANCOUNT EM029P = 0
 #ACT
 CHALLENGMAPMOVE EM029P 14 15
 BREAK
 #IF
 CHECKMAPHUMANCOUNT EM029Q = 0
 #ACT
 CHALLENGMAPMOVE EM029Q 14 15
 BREAK
 #IF
 CHECKMAPHUMANCOUNT EM029R = 0
 #ACT
 CHALLENGMAPMOVE EM029R 14 15
 BREAK
 #IF
 CHECKMAPHUMANCOUNT EM029S = 0
 #ACT
 CHALLENGMAPMOVE EM029S 14 15
 BREAK
 #IF
 CHECKMAPHUMANCOUNT EM029T = 0
 #ACT
 CHALLENGMAPMOVE EM029T 14 15
 BREAK
 #IF
 CHECKMAPHUMANCOUNT EM029U = 0
 #ACT
 CHALLENGMAPMOVE EM029U 14 15
 BREAK
 #IF
 CHECKMAPHUMANCOUNT EM029V = 0
 #ACT
 CHALLENGMAPMOVE EM029V 14 15
 BREAK
 #IF
 CHECKMAPHUMANCOUNT EM029W = 0
 #ACT
 CHALLENGMAPMOVE EM029W 14 15
 BREAK
 #IF
 CHECKMAPHUMANCOUNT EM029X = 0
 #ACT
 CHALLENGMAPMOVE EM029X 14 15
 BREAK
 #IF
 CHECKMAPHUMANCOUNT EM029Y = 0
 #ACT
 CHALLENGMAPMOVE EM029Y 14 15
 BREAK
 #IF
 CHECKMAPHUMANCOUNT EM029Z = 0
 #ACT
 CHALLENGMAPMOVE EM029Z 14 15
 BREAK
 #IF
 #ACT
 goto @Challenge_Fail
 [@Challenge_Fail]
 #IF
 #ACT
 GETCHALLENGEBAKITEM
 #SAY
 以后地图人数已经满员!请稍后再试,谢谢!
 ;挑打败利者执行..[@Challenge_Win]
 #IF
 #ACT
 SendMsg 5 挑打败利..
 -------------------------------------------------------------------------------
 MapInfo.txt文件
 [EM029 应战] NORECALL NOGUILDRECALL NODEARRECALL NOMasterRECALL NORANDOMMOVE RUNHUMAN NORECONNECT(0159) FIGHT4 NODRUG[EM029A|EM029 应战] NORECALL NOGUILDRECALL NODEARRECALL NOMasterRECALL NORANDOMMOVE RUNHUMAN NORECONNECT(0159) FIGHT4 NODRUG
 [EM029B|EM029 应战] NORECALL NOGUILDRECALL NODEARRECALL NOMasterRECALL NORANDOMMOVE RUNHUMAN NORECONNECT(0159) FIGHT4 NODRUG
 [EM029C|EM029 应战] NORECALL NOGUILDRECALL NODEARRECALL NOMasterRECALL NORANDOMMOVE RUNHUMAN NORECONNECT(0159) FIGHT4 NODRUG
 [EM029D|EM029 应战] NORECALL NOGUILDRECALL NODEARRECALL NOMasterRECALL NORANDOMMOVE RUNHUMAN NORECONNECT(0159) FIGHT4 NODRUG
 [EM029E|EM029 应战] NORECALL NOGUILDRECALL NODEARRECALL NOMasterRECALL NORANDOMMOVE RUNHUMAN NORECONNECT(0159) FIGHT4 NODRUG
 [EM029F|EM029 应战] NORECALL NOGUILDRECALL NODEARRECALL NOMasterRECALL NORANDOMMOVE RUNHUMAN NORECONNECT(0159) FIGHT4 NODRUG
 [EM029G|EM029 应战] NORECALL NOGUILDRECALL NODEARRECALL NOMasterRECALL NORANDOMMOVE RUNHUMAN NORECONNECT(0159) FIGHT4 NODRUG
 [EM029H|EM029 应战] NORECALL NOGUILDRECALL NODEARRECALL NOMasterRECALL NORANDOMMOVE RUNHUMAN NORECONNECT(0159) FIGHT4 NODRUG
 [EM029I|EM029 应战] NORECALL NOGUILDRECALL NODEARRECALL NOMasterRECALL NORANDOMMOVE RUNHUMAN NORECONNECT(0159) FIGHT4 NODRUG
 
 
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